<?xml version="1.0" encoding="utf-8"?>
<CONSTANT_BUFFER xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
        xmlns ="urn:dsfx0"
        >
  <NAME>cb_VoxelAO</NAME> 
  
  <UNIFORM>
    <NAME>u_Color</NAME>
    <TYPE>float4</TYPE>
    <DEFAULT_VALUE>0.0 0.0 0.0 1.0</DEFAULT_VALUE>
    <SECONDARY_TYPE>color</SECONDARY_TYPE>
  </UNIFORM>
 
  <UNIFORM>
    <NAME>u_Power</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>1.0</DEFAULT_VALUE>
  </UNIFORM>
  
  <UNIFORM>
    <NAME>u_Radius</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>0.2</DEFAULT_VALUE>
  </UNIFORM>
  
  <UNIFORM>
    <NAME>u_OffsetMultiplier</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>1.0</DEFAULT_VALUE>
  </UNIFORM>
  
  <UNIFORM>
    <NAME>u_AngleMultiplier</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>1.0</DEFAULT_VALUE>
  </UNIFORM>
    
  <UNIFORM>
    <NAME>u_SlotAngle</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>0.0</DEFAULT_VALUE>
  </UNIFORM>
  
  <UNIFORM>
    <NAME>u_DistanceMultiplier</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>2.0</DEFAULT_VALUE>
  </UNIFORM>
    <UNIFORM>
      
  <NAME>u_StartDistanceMultiplier</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>1.73</DEFAULT_VALUE>
  </UNIFORM>
  
  <UNIFORM>
    <NAME>u_NormalFactor</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>0.0</DEFAULT_VALUE>
  </UNIFORM>
  
  <UNIFORM>
    <NAME>u_AOMin</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>0.0</DEFAULT_VALUE>
  </UNIFORM>
  
  <UNIFORM>
    <NAME>u_AOMax</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>1.0</DEFAULT_VALUE>
  </UNIFORM>

  <UNIFORM>
    <NAME>u_SamplingDir0</NAME>
    <TYPE>float3</TYPE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_SamplingDir1</NAME>
    <TYPE>float3</TYPE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_SamplingDir2</NAME>
    <TYPE>float3</TYPE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_SamplingDir3</NAME>
    <TYPE>float3</TYPE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_SamplingDir4</NAME>
    <TYPE>float3</TYPE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_SamplingDir5</NAME>
    <TYPE>float3</TYPE>
  </UNIFORM>

</CONSTANT_BUFFER>
